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Starman's Quest. 1958
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Back to previous page Record Number: 150390
   
Starman's Quest. 1958 Starman's Quest
by Robert Silverberg
First Edition 1958
Gnome Press
New York
ISBN: N/A
Hardback in dust jacket
Cover illustration by Stan Mack
192 pages
Price: $3.00

Notes
Starman's Quest, a standalone juvenile novel by Robert Silverberg.

Dated 1958 but not published until 1959?

Publisher's Blurb – Jacket Flaps
The Lexman Spacedrive gave man the stars – but at a fantastic price.

Interstellar exploration, colonization, and trade became things of reality. The benefits to Earth were enormous. But because of the Fitzgerald Contraction, a man who shipped out to space could never live a normal life on Earth again.

Travelling at speeds close to that of light, spacemen lived at an accelerated pace. A nine-year trip to Alpha Centauri and back seemed to take only six weeks to men on a spaceship. When they returned, their friends and relatives had aged enormously in comparison, old customs had changed, even the language was different.

So they did the only thing they could do. They formed a guild of Spacers, and lived their entire lives on the starships, raised their families there, and never set foot outside their own Enclave during their landings on Earth. They grew to despise Earthers, and the Earthers grew to despise them in turn. There was no logical reason for it, except that they were – different. That was enough.

But not all Starmen liked being different. Alan Donnell loved space, and the ship, and life aboard it. His father, Captain of the Valhalla, lived for nothing but the traditions of the Spacers. But his twin brother, Steve, couldn't stand it, and so he jumped ship.

It had happened only a few weeks before, as Alan experienced it. For Steve, though, he knew it would have been nine years in the past. Now, while Alan was still only 17 years old, Steve would be 26!

Thinking about it got under Alan's skin, finally. The bond between twins is a strong one, and Alan couldn't stand to see it broken so abruptly and permanently. There were other things, too. If Alan remained on the Valhalla, he'd have to marry one of the girls of the ship, and the choice of those his own age was pitifully small. And above all else, he was convinced that the secret of the Cavour Hyperdrive was hidden somewhere on Earth – the Cavour Hyperdrive, that would enable man to leap interstellar distances almost instantaneously, and bring an end to the sharp differences between Earthers and Spacers.

These forces worked quietly within him – and suddenly, without really meaning to, Alan in turn jumped ship and remained on Earth!

There were many times when he regretted it. He found Earth a bewildering and utterly hostile place. To stay alive, he had to play a ruthless game – and he couldn't even find anyone to tell him the rules. Within the first few hours, he came dangerously close to being murdered and then to being thrown in jail. He had no clues to the whereabouts of Steve, and couldn't even be sure his nine-years older twin brother was still alive. And the Cavour Hyperdrive was the merest will-o'-the-wisp, dancing wildly before him in his dreams.

Somehow, he survived. It wasn't easy, and he didn't do it without serious sacrifices. He became a professional gambler, and almost became a drug addict. He became involved in a monstrous criminal syndicate, knowing that no criminal could possibly escape punishment. He betrayed the few friends he had, and fought furiously against everyone and everything he encountered. He thought longingly, often, of the Valhalla, and his lost life aboard her. But he never completely lost hope.

Starman's Quest is Alan Donnell's story – a story that will keep you on the edge of your chair until the very last page. It's the most exciting book yet from one of the most exciting new writers ever to hit the science-fiction field.

 
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